Monday, February 23, 2015

Project Update #2

Since I have last updated on my project a fairly large amount of things have happened. We have completed our storyline, which is based around a secret society known as the Hierarchy of Rings, which will be rooted out and destroyed by our campers. You can find the full storyline script attached below. We have been pledged at least 500 dollars from Trinity Evangelical Lutheran Church, to which we are very grateful and we will be putting the money to good use. Finally, I myself have designed the first of my games which is to be used in our camp. At our Park West near the school, there is a large hill at the top of which is a statue in a circular shape. I plan to use this as the location for the games, but the game does not need to take place on a hill nor with the statue. The game itself is ideal with two teams of 9 people each. Leading towards the ring or whatever I use as a goal, there will be three triangular lanes divided by cones which narrow closer to the goal. On the attacking team there will be three players at the base of each lane. Each attacking lane starts with a dodgeball. Their goal is to reach the hoop or ring and throw the dodgeball through it which will give them a point. After scoring, if there are no balls in the lane to pick up then the attackers go to the beginning of the lane and are given a ball. Attackers may only have one ball per lane. The defenders have two players on each line of cones and a tagger. The defenders on the lines have a dodgeball each, and cannot leave the line except to retrieve a ball. Defenders can only get attackers who are holding the ball out. Once out, an attacker goes to the beginning of a lane until his lane scores a point. If the defending lane gets all three attackers in a lane out, the lane is shut down and defenders may move to defend other lanes. Attackers win by reaching a certain point value, while defenders win by shutting down all three lanes. I plan to send this to gym  teachers to have them test it and check for holes in gameplay. If you have any observations on the game or script I would love to hear them and take them into consideration.

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